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Deckpoint Studio Blog
All the Latest on Freeborn
Welcome to Deckpoint Studio Blog! We have been working on our card-game RPG Luckless Seven - now - Freeborn for nearly 10Â years now. Send help.
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Jesse Kooner
Feb 28, 20163 min read
Dev Diary #34: New Release Date Announced
Hello all, We’re writing to provide an update regarding the expected release date for Luckless Seven. We were excited to release the game...
Jesse Kooner
Jan 21, 20162 min read
Dev Diary #33: Day 2 Released
Hello, everyone! Today, we’re happy to announce the release of a new demo that opens up new areas and allows you to experience Day 2 of...
Jesse Kooner
Jan 10, 20164 min read
Dev Diary #32: The Next Evolution of Our Dialogue System
Hi everyone! My name is Tyler, and I’m the story writer for Luckless Seven. I wrote the story and dialogue for the demo we released with...
Jesse Kooner
Nov 19, 20151 min read
Dev Diary #31: Thank you for a great OGDE!
Hey everyone! We wanted to thank all of you who attended our booth at the Ohio Game Developer Expo! It was exhilarating to see so many...
Jesse Kooner
Nov 4, 20151 min read
Dev Diary #30: OGDE This Week!
Hey friends! Just a reminder, the Ohio Game Developer Expo is this Friday. Access to most of the panels and guest speakers requires and...
Jesse Kooner
Oct 16, 20151 min read
Dev Diary #29: Casino Royale
Hey everyone! All of you that have backed at a pledge level that offered the foil card or Ekosi decks should have received your rewards...
Jesse Kooner
Jul 19, 20151 min read
Dev Diary #28: Kickstarter Successful!
Hey everyone! Thank you so much for all your support! With your help, we were able to successfully reach our Kickstarter goal and get...
Jesse Kooner
Jul 5, 20151 min read
Dev Diary #27: Luckless Seven Greenlit!
Thank you everyone for your amazing support for both our Kickstarter and Steam Greenlight campaigns! Through your help, we have been...
Jesse Kooner
Jun 21, 20151 min read
Dev Diary #26: Kickstarter Update and Card Giveaway
Hello everyone! If you haven't heard yet, we've launched out Kickstarter early last week. Thanks to everyone's support, we've managed to...
Jesse Kooner
Jun 14, 20151 min read
Dev Diary #25: Kickstarter Launch!
Hello everyone! Our project has finally gone live on Kickstarter! We've been pushing back our launch because we wanted to showcase a...
Jesse Kooner
Jun 5, 20151 min read
Dev Diary #24: Library Update
Progress on the library, our next big indoor area, has been proceeding slowly as we have made massive revisions to many of the quests and...
Jesse Kooner
May 22, 20151 min read
Dev Diary #23: Dialogue Icons
Hey everyone! Today, we wanted to show some of the dialogue icons that will represent each emotion category. We are actually in the midst...
Jesse Kooner
May 2, 20151 min read
Dev Diary #22: The Dialogue System
Last week, we delved a bit into the different categories of dialog choices. In conversation, there are five broad categories of response....
Jesse Kooner
Apr 24, 20151 min read
Dev Diary #21: Menus Galore
This week, we wanted to reveal some of the redesigns of our menu system. Caption: Main Menu Our new menu layout is more similar to a...
Jesse Kooner
Apr 19, 20152 min read
Dev Diary #20: A Third Paint Job
It's happened again. Since our last demo release, we've done another graphics overhaul to the game. There's always an exhilaration when...
Jesse Kooner
Mar 3, 20152 min read
Dev Diary #19: Massive Demo Update!
Hello everyone! This week, we officially launched our first alpha version containing overworld gameplay! It’s been very rewarding to see...
Jesse Kooner
Jan 17, 20152 min read
Dev Diary #18: For Posterity
Hello everyone! All of us at Deckpoint are hoping that your new year is starting off well. Since our last update, we've made massive...
Jesse Kooner
Nov 29, 20141 min read
Dev Diary #17: We Got An App For That
A couple weeks ago, we talked about the new dialogue system we've been working on. Today's blog post was supposed to cover more the...
Jesse Kooner
Nov 15, 20141 min read
Dev Diary #16: I Can Empathize
For the story of Luckless Seven, we wanted the character to interact with his party all at once. The very first iteration of our...
Jesse Kooner
Nov 8, 20141 min read
Dev Diary #15: Step In, Ryan and Maria
When we changed the graphics of our overworld, we knew that we would have to change our portrait style. The manga-looking characters did...
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