I think it’s time for a change.
More specifically, I mean a change in the time of day.
For Neropolis City, we have been working on a small day/night cycle for the new environments in the area. Since players will be spending a much longer time in Neropolis compared to the last city, we wanted to explicitly show the passage of time.
Caption: More about Sunset Environments and Dialogue UI Prototypes Below!
Caption: Battle famous Ekosi celebrities and take the tournament to the next level in Neropolis!
Caption: If you haven't already, please Follow and Wishlist Luckless Seven on Steam!
Caption: Demo recently updated ~25 days ago with many many bug fixes and a giant UI upgrade to the dialogue system. This approximately 2.5-8 hour demo can be downloaded and played on Steam, IndieDB, GameJolt, and Itch.io! For Windows 32-bit & 64-bit, MacOSX (Universal), and Linux (Universal).
We now have a sunset version for every outdoor area in Neropolis. Water is very abundant around Neropolis, and the changing reflections make for a very different vibe!
Caption: Higher quality GIF of the first image.
Caption: Version 1: Accidental Kool-Aid River.
Caption: Version 3: Might need a bit more color. What do you think? (The water and foam are more transparent and water reflections are pink)
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Overall, we’re really happy with how the water is looking in the sunset scenes. The design of the city provides us with a good opportunity to show off the game’s lighting and water effects. We’ll be taking another pass at the reflections to make the water look a bit less uniformly orange.
Caption: In our last update "Dev Diary #55: The Write Stuff" we showed off this very work-in-progress animation. For those who guessed, it is a new walking animation! This new walking animation is only used in certain story segments.
Caption: What happens in the story to use this new walking animation?! Well, you'll just have to play to find out! ;]
But the tides aren’t the only thing changing. In the near future, we have plans to do a revamp on our UI. The graphics for our environments have improved over the years, but we still have some legacy UI that was created back in 2014/2015 (wow, it’s been a long time!). We want an interface as polished as the world. But it’s not just appearances: these changes will also lead to better performance. We should have a lot more to share with you in the coming devlogs.
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Caption: New dialog UI Prototype that we're working on. This will enlarge/fullscreen the talking character. We are very likely to move the smaller portraits around and also shift the response/choice menu so there is no overlap.
As always, if you have any questions about how we tell the story, leave us a comment or join the conversation in our L7 Discord! We love questions and feedback.
Until next time,
Written by Jonathan Lee, Edited by Tyler Clementi, Pictures by Jesse Kooner