Hi everyone,
Tyler here from the Deckpoint Studio team. Again, it’s been a while! If you aren’t following us on Twitter, you might have thought we were dead. But I’m happy to report that not only are we alive, we are THRIVING -- by which I mean we’re still working hard to deliver you a great game called Luckless Seven. Last time I wrote about everything under the Arithian sun, but this time… No, this will be the exact same. Buckle up!
Caption: Neropolis got populated! With over 200 characters!
Caption: This update is another big one! With way too many screenshots and gifs.
Caption: This Luckless Seven indiegame devlog update will show off NEW Sunset areas! New dialogues! New NPCs! New Story! New Demo available! New website launches on both Itch.io and Gamejolt! Additionally, we talk about the exciting next step for Luckless Seven! Also, we launched a Discord Server! Get in here!
Caption: BRAND NEW DEMO! Beta Candidate 0.830! This latest update is for all operating systems: Windows in 32-bit and 64-bit! and Mac OSX and Linux! Download on Steam or IndieDB!
Caption: If you haven't done so already, follow and wishlist Luckless Seven on Steam!
Caption: Join us on our journey as we develop Luckless Seven! Help shape the game and get access to exclusive content!
Where we’ve been
Boy, where haven’t we been? We can get into more detail, but since the last dev update we’ve concluded our informal “expo season.” That means we saw all our regional gamedev pals at GDEX in October, then had the pleasure of showing off Luckless Seven in the second annual indie gaming showcase at Ohayocon, a Columbus, OH anime and pop culture convention. As always, these were great opportunities to check in on the fine accomplishments our midwestern gaming peers have made and to garner player feedback. And at Ohayocon, we hosted our first live Ekosi tournament! Congrats to James on winning first place, and thanks for all the great L7 feedback!
Caption: Live Ekosi Tournament at Ohayocon 2019! It was an absolute blast! Thank you for playing! Also, we are thinking of making Ekosi decks for sale again, please let us know if you are interested! (Credit to Brooke for the photo)
Caption: The Deckpoint Studio booth at Ohayocon! Left is Jesse Kooner (Lead Developer), Center is Casey Ledbetter (supportive friend and QA tester), Right is Brandon Ledbetter (Composer). (Credit to Brooke for the photo)
Caption: Griffin Voyl is the Ohayocon director for the Indie Game Showcase! He has greatly improved and expanded the showcase from the previous years. This year was absolutely massive and we got to host a Live Ekosi tournament! Thank you to Griffin and all of the Ohayocon staff for helping make this year's event fantastic! (Credit to Brooke for the photo)
Caption: Picture from the live Ekosi tournament at Ohayocon. Picking the right card for each situation is key. (Credit to Brooke for the photo)
Caption: Congratulations to the Winner James! The top four tournament winners received a Premium Linen Ekosi deck! Additionally, the top three winners received Amazon gift cards. Well played and good game, guys! (Credit to Brooke for the photo)
Join us on Discord!
Caption: Luckless Seven launches a Discord server! Come join us and hang out for a bit! But we haven’t just been showing off the same Luckless Seven from September. Nay, we’ve also been setting up the most important thing ever: the Luckless Seven Discord server! We love talking to our loyal, insightful, and fun supporters, and the new server allows for quick, fun conversation between you, other players, and our dev team! It’s a great time. Come on in!
What’s ahead
When we aren’t meming it up on the server (vomits in mouth), we’ve been hard at work getting the game ready. More on how we’re progressing shortly, but first a quick word on what we’re getting ready for. Of course, there’s the game’s release. We’re on target for end-of-2019 with a reasonable chance to wrap up early. But there’s more!
Caption: Luckless Seven launched on Gamejolt! Check it out and follow us! (Our Demo is available here too!) Today we’re launching Luckless Seven on itch.io and Gamejolt! We’re excited to bring our game to these new platforms and reach new players. And did I mention we have a new Discord server? Come on in! The water’s fine!
Caption: Luckless Seven launched on Itch.io and our page has a really cool parallax effect! Follow us on Itch.io! (Our Demo is available here too!) Last but not least, we’re approaching an Early Access release for the game. Why? Entering Early Access is the natural next step in our progression towards a full release. Waving our big “This Game Is Pretty Good, We Think It’s Worth Your Dollars!” sign will bring all-new players to Luckless Seven. The influx of new players will bring necessary feedback and funding that will help us finish development strong! What does this mean for the availability of Luckless Seven?
New side quests: We are planning to add new side quests to Days 1, 2, and 4, so there will be new content for those who have played the demo before!
Quality over quantity: We haven’t yet, but we will soon be shortening the public demo to “Day 1” while rounding it out with some sweet side quests at the very beginning of Mark’s adventure. (If you want to play the full demo in all its current, free glory, get your fill today!)
Already backing? Newer content (including upcoming releases of Days 5, 6, and 7) will be available to Early Access buyers and Kickstarter backers. Kickstarter backers will receive both a Steam key and Itchi.io key when the game enters Early Access.
Launch: When? Luckless Seven will enter Early Access in 3-5 months!
Caption: New Sunset Areas! More on that below. Tyler writes the story, makes a trailer My favorite section! So what’s new? Since the last update, I’ve completed all the dialogues for Days 5 and 6! These are the days when Mark and company arrive in Neropolis, that beautiful coastal paradise, and take their next arduous steps in the tournament. Who will survive? The tournament, we mean. No one dies. Or do they?! I wish I could tell you, but you’ll just have to play the game to find out!
Caption: So many options and paths. This is a screenshot of a small section for one dialogue scene.
Caption: The choices players make will affect the storyline and ultimately the ending.
In a later post, I’ll go into more detail about the fun I’ve had writing for Neropolis and some of the new themes we’ve gotten to explore. For now, I’ll give you not more text, but a short video: Luckless Seven’s new teaser trailer! It had been a while since our last trailer was created, and we have so much more to show now. Take a look and let us know: what do you think?
Brandon makes the songs
Speaking of worlds, ours wouldn’t be the same without Brandon. At the simplest level, it’d be a heck of a lot quieter. Since the last update, Brandon has started and finished four stellar songs. We’re sharing two of those today! If you read our profile on Brandon from -- it can’t be January 2017, can it? Oh God. How long have we been working on this game?! -- then you’ll know just how little we give Brandon to work with when prospecting a song! That he’s able to produce the perfect tune every time is a testament to his skill and patience. Without further ado, here they are:
Raindown - “Why is Brandon so good at this?” - Jesse Kooner, 2019. Energetic and motivational, Raindown will help drive Mark from location to location in Neropolis.
Long Distance - Dreamy. Ambient. Aspirational. Long Distance is also used to bring a sense of wonder to Neropolis’ Emerald Casino.
Here’s the playlist for what we have done already (30+ songs!)
Jesse puts it all together in Neropolis
I told you we were working hard! But even when the paint is dry on all the portraits (just kidding, they’re digital), even when every line of NPC dialogue is written, and when every song is mastered and uploaded, they ain’t a game. Just parts of one. To turn those pieces into a whole, we turn to Jesse, who’s been putting it all together in Neropolis.
Caption: Neropolis Canals at sunset. (The boat might need some repairs.)
And let me tell you… you’re gonna love the final product. The days spent in Neropolis are shaping up to be some of the most interesting in the game. Across several areas, Neropolis contains 200 NPCs who are happy to share the local history, tell you their own stories, or (of course) challenge you to a friendly match of Ekosi. Across Neropolis, you’ll see lots of new faces on quirky side characters and new characters integral to the main story. Day 5 is ready to release -- coming soon! -- and Day 6 is nearly finished too. If I can just focus and wrap Day 7’s dialogue, its release won’t be far behind! These are truly great times to be on the Luckless Seven wagon. (That’s right, we have a wagon now.)
Caption: Get in! There's no time to explain!
Caption: Neropolis City has been populated with over 200 NPCs! So many battles and quests!
Caption: The Neropolis Restaurant interior. It has undergone so many changes. Huge thank you to Reddit and the r/indiegames, r/isometric, and r/Unity3d.
Caption: Sunset Canals.
Caption: Day 5 & 6 dialog sneak peek. Many new dialogue decisions!
Other great improvements
If you’ve read this far, give yourself a pat on the back. You may not have known it, but you’re a Luckless Seven super fan! This entitles you to free drinks and hors d'oeuvres in the VIP lounge, plus this list of changes big and small that we’ve implemented to make the Luckless Seven experience as luxurious as you deserve:
Ekosi, digital and physical: More details to come, but Ekosi is getting smoother and may be coming to a tabletop near you...
Quality of life: Clicking on people who have dialogues will autorun Mark and activate them. Trust us, this one’s bigger than you’d think.
UI improvement: Interactable environment icons now have a nice border and background to make them easier to read.
Speed: Dialogue scrolling is significantly faster for the quick readers among us. Next step: variable read speed.
Caption: New battles and opponents! Also, let's talk about our latest Ekosi board upgrade! In the above screenshot circled red is a semi-transparent Ekosi card to indicate that the opponent is not standing and that they're going to get another Green card on their turn. This makes the game easier to pick-up and conveys important information without words. Although, if you're into words, then in the top right under the opponents name it will state if they're Idle, Standing, or Active. We got you covered both ways.
Caption: We added new pick-up item spots throughout the game! With many new spots added to the Patrida Children's Hospital.
Caption: New treasures await!
Caption: If you haven't done so already, follow and wishlist Luckless Seven on Steam!
Caption: Join us on our journey as we develop Luckless Seven! Help shape the game and get access to exclusive content! Seemingly little changes to performance and UI add up to another big step forward in polishing the game as we approach a proper release! We’re proud of all these changes, and we think you’ll notice their impact. So go play it and let us know what you think! Until next time, Tyler Join us on Discord! New: Follow the game on Itch.io and Gamejolt Old and faithful: Steam | IndieDB
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