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  • Jesse Kooner

Dev Diary #21: Menus Galore

This week, we wanted to reveal some of the redesigns of our menu system.

Caption: Main Menu


Our new menu layout is more similar to a smartphone now. Broad menu categories are represented by app icons. Within each menu, there are sub-menus that are presented in tab format at the top of the phone.

Caption: Inventory Menu


There were some errors in our previous inventory system that delayed its release. Most of the kinks have been ironed out. The current demo only has cards and quest items to fill your inventory, but future builds will include gadgets which you can use to customize gameplay. More on this in the coming weeks.

Caption: Dialog Stats


Stats for your card usage and dialog choices are compiled in the profile section. Every card you play and every conversation choice you make will be viewable in one of the tabs in this menu. If the player makes a non-neutral dialog choice, they will earn points within that response category.

Caption: Stat Star


In conversation, there are five broad categories of response. The five categories are:

  1. Empathy

  2. Intimidate

  3. Dismissive

  4. Control

  5. Charm

Within each category, there are dozens of different response types that fall under the major category's general umbrella. For example, the Intimidate category will include threatening, angry, and criticizing responses.


As the player makes more of a certain type of response, they earn points in that category which will allow them to make more significant choices. Our next blog post will cover conversation choices in more depth.


We hope to have a new demo out by next Friday. You'll be able to see the new menus in this version.

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