Dev Diary #17: We Got An App For That
A couple weeks ago, we talked about the new dialogue system we've been working on. Today's blog post was supposed to cover more the system in greater depth, but we decided to save that post for when we have it implemented in our demo (which should be fairly soon!). Instead, we are going to talk for a bit about our menu system.
Caption: The phone we wish we could get on Black Friday.
For the menu system, we decided to tie everything to the phone. We always liked games that tied in menus organically into the game. One of my favorite examples is Dead Space, where everything from your health bar to your inventory is weaved into your suit.
We were planning on using the phone extensively for the game's fictional social media elements. The player would look at the phone for messages from his friends, news updates, and codex entries. After having so many features tied into the phone, we decided to make the whole menu system viewable from the phone.
In our next post, we'll have screenshots of how the inventory and other systems look on the phone.