Hello everyone! It has been a very busy month for us, but we're happy to show you some of the things we are working on. The visual design of our conversation system is almost completed. The mechanics are a combination of the dialogue systems seen in Deus Ex: Human Revolution and a few of BioWare's recent games. We also added a few things of our own, and hopefully we'll be able to show you some early screenshots in the next couple weeks.

Caption: We've added some visual indicators to better convey player states.
We recently released a version 0.149 of our alpha. Unfortunately, it does not have the dialogue system implemented in it. The dialogue system will be an enormous part of gameplay (maybe more so than even the card game), so we want to provide a long portion of gameplay to show it off.
The major addition for this demo is a redesign of the arcade mode and the preliminary designs of our score screen. Cards now have point values associated with them based on the strength of the card. Basic cards such as blue and red cards offer more points than the more powerful dual-effect cards. There are also points given for different win conditions such as filling up the board.

The demo also includes a built in tutorial that covers the basic mechanics of the game. The story mode will have a different tutorial that naturally eases the player into the game, but the arcade mode tutorial should be sufficient to learn most of the gameplay mechanics.
The tutorial is divided into 7 parts. After finishing the tutorial, the player may also play games against several characters of varying difficulties. Your progress will be saved and opponents can be challenged again in an attempt to earn a higher score.
Try out the demo and let us know what you think!

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