April 2014

For those of you who have been actively keeping track of the game, you may have noticed that April has come and gone yet we have not launched our Kickstarter campaign. Although we were able to meet most of the objectives we had planned, we ultimately decided to postpone our launch for at least a couple months. We want to have a demo that encapsulates most of the features of our game, and our current demo only showcases part of our battle system.

We've spent the last couple weeks planning out our conversation system, and we're excited to showcase some of the plans we've been cooking up. Until then, enjoy some of the pixel art that we've been making!

Can you spot what is wrong with this picture?

Hello everyone!

If you have not been keeping track of our Reddit, Facebook, or Twitter posts, you may have missed several versions of our alpha demo. We are currently on Alpha version 0.145 (0.144 was not released to the public). Many bugs have been fixed and we've added in many new animations, particularly for our title screen. The title theme for the game is almost finished, but you can still listen to the rough draft version on our composer's SoundCloud.

Over the last week, we've been featured on a few gaming sites. The guys at CanadianGamer were kind enough to feature Luckless Seven as their featured game of the week!

Josh over at Next Gen Nerds did an interview with Jonathan over the weekend. You can read the interview here or watch a gameplay video he made here.

Transatlantic Gamer took a look at our game and made a hilarious gameplay video where he played the game without knowing the rules. You can view the video on his YouTube channel.

If you haven't already, be sure to check out the latest version of our demo. As the launch of our Kickstarter gets closer, we should have a lot more stuff to show.

Hello everyone! We're extremely pleased to reveal another physical reward we are planning for our Kickstarter campaign; the +7 card! The 7 cards will have a special significance to several of the characters in the game. While using any of the 7-valued cards in battle will be more difficult compared to other cards, the bonus score they give is the highest. Players wishing to do a score run will find themselves stacking their deck with many high-number cards. There are also specific strategies that require high-number cards, but we will discuss this in a future post.

The card is printed on 16 pt. silk with full color foil on both sides. The card has painted edges and a high gloss finish front and back. The full selection of physical cards can be seen in our earlier blog post.

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